Hi everyone, hope you’re doing well.
I finished a new script that creates a ribbon using a Nurbs plane. It supports creation with any number of drive and bind joints. Very useful for rigging faces!
Also, now that I have this scripted in an object-oriented way, I can now use ribbons in my auto-rig scripts! What held me back for so long was the follicle creation part, which I found a method to do so here in MEL. The trick is to manually create Follicle nodes and make the connections yourself instead of relying on Mel.Eval for making hair systems (which doesn’t return anything to you).