3D Model: Gundam RX78

Here’s a finished model of a Gundam RX78 helmet I did for my Ani 51a class here at SJSU. It has 2700 tris and uses 4k texture maps, which I guess don’t necessarily make sense together but our professor wanted us to get experience making higher resolution maps. I learned a lot from this, especially:

  1. Kiting geometry/ avoiding unnecessary geometry.
  2. The importance of having clean geometry for texturing
  3. Getting the material to look right is sometimes more important than texture work.
    1. Don’t let the texture detract from the overall material.
  4. Don’t let texture details affect the scale of the model. Large surface details make objects look smaller.



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